About

WHAT IS KAKUTO?
RULES
WEIGHT CLASS & EXPERIENCE
WAIVERS
WHAT IS KAKUTO?

We manage and promote exciting submission focused competitive events and tournaments for athletes of all ages and experience.

WHAT IS KAKUTO?

Here at Kakuto, we are a passionate team focused on bringing the premier submission based competitions and tournaments to the Southeast. Having competed ourselves, we understand the how distracting and disappointing a poorly run tournament can be. From mismatched opponents to disorganized mat assignments, many organizations fail to pay attention to the details that matter. Not at Kakuto!

We are devoted to bringing the best managed and efficiently run tournaments to our competitor friends. Not only do we believe we excel in this arena, we seek to create a fun and vibrant environment for our friends, sponsors and spectators. Jiu Jitsu in the Southeast and Atlanta is exploding and we are at ground zero supporting our local gyms, fighters and events. We encourage you to come out to our next event and say hi!

WHAT IS KAKUTO?

Here at Kakuto, we are a passionate team focused on bringing the premier submission based competitions and tournaments to the Southeast. Having competed ourselves, we understand the how distracting and disappointing a poorly run tournament can be. From mismatched opponents to disorganized mat assignments, many organizations fail to pay attention to the details that matter. Not at Kakuto!

We are devoted to bringing the best managed and efficiently run tournaments to our competitor friends. Not only do we believe we excel in this arena, we seek to create a fun and vibrant environment for our friends, sponsors and spectators. Jiu Jitsu in the Southeast and Atlanta is exploding and we are at ground zero supporting our local gyms, fighters and events. We encourage you to come out to our next event and say hi!

RULES

RULES

OFFICIAL RULES

As of 11/20/2017

TABLE OF CONTENTS

1. Definition

2. Format

3. How to Win

4. How to Win in OT

5. Fouls

6. Protective Gear & Apparel

7. Gi-Only Specific Rule

1. DEFINITION

The Kakuto Submisson Challenge is a tournament style contest. The contest is single-elimination, meaning that only the winner of each match advances to the next round unless it is a Round Robin Format. Brackets that contain less than 5 competitors are Round Robin style. The contest is open to submission grappling fighters ages 7 and up. Children (ages 7-12), Teens (ages 13-18), Ladies(ages 18+), Men (ages 18+), and Masters (ages 37 +). The following experience levels are available to all the competitors. (novice, beginner, intermediate, advanced, or expert)

ALL CHILDREN (7-12)

Level of Skill:

All Skill Levels

NOT PERIMITTED:

  • Wrist locks
  • No-Gi Ezkiel Choke
  • Standing guillotine which lifts the opponent of the mat
  • Legs scissor techniques to the neck
  • Neck Cranks/cervical locks
  • Below the waist submissions with the exception of straight ankle locks in the Advanced Divisions
  • What is not permitted in the general rules. Please read the General Rules located in the Rules section of the website.
  • *"REAPING" the knee IS permitted so long as it is not with the intent to apply or does not result in a twisting leg lock submission.

ALL TEENS (13-17)

Level of Skill:

All Skill Levels

NOT PERIMITTED:

  • Heel hooks
  • No-Gi Ezkiel Choke
  • Standing guillotine which lifts the opponent of the mat
  • Toe Holds
  • Twisting leg locks
  • Legs scissor techniques to the neck
  • Lateral Knee Locks
  • Neck Cranks/cervical locks
  • What is not permitted in the general rules. Please read the General Rules located in the Rules section of the website.
  • *"REAPING" the knee IS permitted so long as it is not with the intent to apply or does not result in a twisting leg lock submission.

ADULT (MEN/Women)

Level of Skill:

Novice (0 - 6 months)

Beginner (6 months - 1.5 yrs)

NOT PERIMITTED:

  • Heel hooks
  • Toe holds
  • Twisting or Lateral leg locks
  • What is not permitted in the general rules. Please read the General Rules located in the Rules section of the website.

ADULT (MEN/Women)

Level of Skill:

Intermediate (1.5 - 3 yrs)

NOT PERIMITTED:

  • Heel hooks
  • What is not permitted in the general rules. Please read the General Rules located in the Rules section of the website.

ADULT (MEN/Women)

Level of Skill:

Advanced (3 - 6 yrs)

Expert (6 yrs+)

NOT PERIMITTED:

  • In the Advanced and Expert division everything is legal with the exception to what is listed In the general rules. Please read the General Rules located in the Rules section on the website. Heel hooks are permitted in the Advanced and Expert Gi Optional divison. However, heel hooks are not permitted in any Gi Only division. Therefore if a person chooses to wear a Gi in the Gi Optional Division, they are subject to the rules of that division.

2. FORMAT

Teen/Ladies/Men/Master Divisions: Regulation & OT

Each fight consists of a single 8 minute regulation round. Fighters can only win their fight by submitting the other fighter, referee stoppage, or disqualification of opponent. If neither fighter is deemed a winner, then we have a special way to determine the winner. We start by flipping a coin to decide who attacks or defends first. Next we start a the attacking fighter in a precarious position of their choice (4 options) and give them 1 minutes to get a submission or get submitted. Then we start the other person in the position of their choice and give them 1 minute to work. We continue this until a person gets a submission or a person opts not to continue. In this “precarious position” overtime, each person will get an opportunity to start in an attacking position, therefore, in the event that each person gets submitted in “precarious position” OT, the person with the fastest submission will advance.

3. HOW TO WIN

Players may win by submission, referee decision/stoppage, or disqualification. Submission shall be made by tapping of the hand or foot on the mat, tapping a hand on your opponent, or verbally (i.e. saying “mate” or “tap”). 8 minute round, then on to the percarius position OT.

A verbal submission is only relevant when a competitor yells while caught in a submission attempt. Other instances of verbally yelling during the match are not considered a verbal submission. In these instances the competitor will be addressed by the Referee (or Medic if needed) and the match will resume. If the competitor yells out in pain again at some point in the match, he/she will be disqualified by the Referee. If in the Referee’s opinion a submission cannot be escaped, and an injury appears imminent, the Referee can halt the match and award victory to the competitor applying the submission. If, at anytime, the referee feels that you are not intelligently defending yourself, the referee may stop the match and determine the win in favor of your opponent.

In the event that there is no winner as outlined above at the conclusion of the 8 minute round, the players will be start the precarious position OT and continue until there is a winner.

4. HOW TO WIN IN OT

For All Competitors

A player can win by submission, disqualification, or referee stoppage. It is also possible to win if your opponent elects to not continue.

General Rules

The Referee is the ultimate authority in the enforcement of all rules and has the final say and judgment in every case.

Wearing of Mouthguard is NOT required by competitors during competition at our events, but is Highly Recommended.

Good sportsmanship and conduct is a requirement, not a request. This goes for players as well as parents, spectators, and coaches. Any Event Official or referee may eject ANY individual from the event for displaying bad sportsmanship to any other individual. Unsportsmanlike conduct by a coach or parent may result in the coach/parent’s student/child being disqualified and/or the coach/parent being ejected from the event. Unsportsmanlike conduct include but are not limited to: arguing with/cursing at the referee, competitor’s refusal to shake hands with an opponent, lewd/offensive gestures, yelling or screaming at a competitor, spectator, referee, coach, etc.

In the spirit of good sportsmanship, good control/technique, any person who should apply a submission with such speed and/or force so as to cause an injury to their opponent without reasonably giving that opponent time to tap out or the referee time to stop the match shall be immediately disqualified from the division. A second offense will result in the fighter’s removal from any further competition throughout the day without a refund of fees or medals awarded.

Should a competitor begin to bleed, they will be given a reasonable amount of time to stop the bleeding (up to 5 minutes—referee’s discretion). If they are unable to control and stop the bleeding, they will be disqualified unless the bleeding is a result of a rule violation by the other player, in which case the other player will be disqualified. If the player begins bleeding a second time from the same wound, they will be disqualified under the same assumptions as if they were not able to control the bleeding to being with. If any amount of blood shows when a white cloth is pressed upon the wound, the wound is defined to be bleeding.

All competitors will shake hands with their opponent at the beginning and conclusion of each match, provided they are medically able to do so.

All competitors must be free of any communicable diseases including blood borne and skin diseases (impetigo, athletes foot, ring worm, HIV, AIDS, Hepatitis, Herpes, Lice, Crabs, Cold, Influenza, Chicken Pox, etc).

Women and Men with long hair are required to have her/his hair tied in such a fashion as to not interfere with the match. Due to the potential for injury to the eyes, and otherwise interfering with the normal play of a match, spiked hair, particularly spiked Mohawks, of a length and consistency sufficient to cause irritation to the eyes are prohibited. Spray painted hair that may have the color “run” due to sweat is also prohibited in the competition.

Hygiene Rule: All competitors must wear a clean competition uniform (Gi, shorts, shirt, etc.). If a Referee feels these criteria have not been met, they will not allow the competitor to compete. Further, any player who strains him/herself into a bowel movement, urinating, or begins vomiting during their match will be immediately disqualified.

5. FOULS

Except where specified differently, the first time a player fouls, he or she may be given a verbal warning or result in a Yellow Card. The third time, a Red Card will be issued which will result in the disqualification of the player receiving the Red Card.

Except where specified differently, fouls are cumulative meaning that a player may receive a verbal warning for one type of foul and the next foul of any type may result in a Yellow Card as opposed to another verbal warning. Also, if a player receives a verbal warning for a foul in the 8 minute round and there is an OT round, that same player will receive a Yellow Card upon their next foul within the OT Round.

THE MOST COMMON GROUNDS FOR IMMEDIATE DISQUALIFICATION ARE

  • Violation of the Slamming Rule as outlined below:
  • Flagrant disrespect to a Referee, Opponent or Staff Member (swearing, shoving, etc.)
  • Intentional striking
  • Refusing to release a submission after a physical or verbal tap out.

Depending upon the severity of the infraction, a competitor can be Disqualified from the match, but will be allowed to continue (in another division, or if the semi-finals in the 3rd/4th match) in the event, or can be Disqualified from the entire competition and future competitions (with no monetary reimbursement) upon severe infractions.

- SLAMMING RULE

You need to be aware that “slamming” of an opponent is permitted when a player “pulls guard” or attempts a “flying” submission from the feet. The player who has jumped guard or attempts a flying submission is at their own risk of being slammed. The player who slams must, however, abide by the following: As in High School Wrestling, the player who is initiating the slam MUST drop at least one knee to the mat/floor simultaneously or before his or her opponent comes in contact with the mat/floor. Also, if a player picks up an opponent that is on the ground, whether it is an attempt to escape a submission or improve position, he must give the person being picked up an opportunity to let go of the submission before slamming him back to the ground. Basically, Quick pick up and slams in the guard or in a submission attempt, even with the knee hitting the ground simultaneously is NOT PERMITTED. Play fair and have fun!! A good rule of thumb is to count to 3 Mississippi while picking someone up from the guard or escaping a submission. However, it will be the refs decision if an ample opportunity was given to the person being slammed to let go of the submission attempt. UNDER NO CIRCUMSTANCE shall a player be permitted to slam or “spike” another player to the floor or mat where any portion above their shoulder blades, neck, or head touches the mat first. That is to say that you may not slam any player on their shoulders, neck, face, or head. The slamming of an opponent who takes your back while still standing is prohibited. Further, it is also illegal to raise up any slam above the “slammers” shoulders prior to the downward movement. ANY VIOLATION OF THIS WILL RESULT IN IMMEDIATE DISQUALIFICATION AND EJECTION FROM THE COMPETITION to the player who initiates the slam. Not only shall jumping guard be taken at your own risk, but so also should slamming; Again, Do so at your own risk! We suggest opening your guard.

- ADDITIONAL PROHIBITIONS / FOULS

The techniques/scenarios listed below are illegal and NOT PERMITTED. Use of these techniques may result in a “yellow card” (warning), “red card” (disqualification), or expulsion from the tournament at the discretion of the match referee. Additionally, it is illegal to apply any submission with the intent of injuring the joint it is applied to.

- ALL DIVISIONS

  • Striking of any kind (including head butting, shoulder strikes, knees, elbows, palms, fists, kicking, etc.)
  • Intentionally applying pressure to the groin of an opponent
  • clutching of the windpipe
  • JUMPING guard (pulling guard is ok)
  • NO Scissor takedowns of any sort.
  • pressure of any sort into or on the eyes of your opponent with any part of your body or apparel.
  • pressure of any sory to the nose of an opponent unless it is an inadvertent result of any legitimate technique.
  • Biting
  • Fish hooking
  • placing any part of your body in or nearly in an orifice of your opponent's body
  • No small joint manipulation (you may not grab toes, thumbs, or less than three fingers at a time).
  • Spitting
  • Swearing/cursing
  • Illegal Slamming
  • Spiking an opponent on their head or above their shoulder blades
  • Pulling hair
  • Pinching or twisting of skin
  • STALLING!
  • Unsportsman-like conduct
  • Throwing an opponent off of the mat
  • Attacking an opponent in any of these circumstances:
    1. Before the fight has started.
    2. After the fight has ended.
    3. During a rest period between rounds.
    4. When an opponent is being adressed by the Medic or any other official.
  • Interference by any corner (or parent) with an official

- STALLING

If the match is stalled without intent, the referee may or may not give a verbal warning to improve the pace before standing up both players.

If both players appear to be intentionally stalling, they will be verbally warned first, and then stood up if the pace is not improved upon immediately

If the referee judges a single player to be intentionally stalling, the player will receive a verbal warning first. The second time, the player will receive a Yellow Card and the players will be put back to their feet. If a player is judged to be stalling with intent a third time, they will be disqualifying (red card) and their opponent will be the winner. If you are disqualified in this instance, that does not mean you are disqualified from any other matches or divisions—just the match in which you were given a Red Card for stalling. Warnings from the 8 minute round are counted and carried over to an OT Round if there is an OT round. Fleeing from your opponent will be regarded the same as stalling—players are here to grapple and as such are expected to engage rather than run. Intentionally exiting the boundaries of the match ring to avoid engagement, a takedown, or a submission will also be regarded as stalling.

- ORTHOPEDIC / ATHLETIC BRACES & TAPE

Orthopedic braces (i.e. knee braces, elbow braces, ankle braces, etc) must be free of any hard surfaces and loose straps. Excessive taping (as deemed by any referee or event coordinator) of any joint or limb is prohibited.

6. PROTECTIVE GEAR & APPAREL

SOFT Ear protectors ARE permitted in all tournaments. Snug fitting Underwear is required by all players. Groin protection is required for all competitors under 18, although we will not be checking–its your responsibility! Grappling socks/ leggings/knee pads/elbow pads may be worn by any player.

Mouthguards are recommended for all competitors. [NOTE: Proform Mouthguards are not made same-day in most cases, so do not expect to be able to get one made the day of the tournament before you compete!]

7. GI-ONLY SPECIFIC RULES

Any color gi is permitted. A kimono and a belt are required. Sambovka (Sambo gi top, sambo shorts, and wrestling shoes) is permitted. Players must wear the traditional gi of their registered Primary Discipline. Registered primary discipline must be congruent with the style of the school/team registered (if not registered as “independent”). That is to say that if you are a Judoka, registered to represent a Judo team/school, you must wear a BJJ/Judo style gi—a Sambovka will not be permitted.

All Female players must have a rashguard or appropriate sports attire under their gi top. Any element of the gi/clothing (with the exception of underwear or rashguard) may be used by you or your opponent during the match.

Wrestling shoes will only be permitted as part of the Sambovka within the Gi-Only divisions.

Intentional removal of the gi or belt during a Gi Only match is a foul, the clock stopped, and both players will reset their gis.

It is NOT a foul to place your fingers within the sleeves or lapel of your opponent.

- GI-OPTIONAL SPECIFIC RULES

T-shirts are NOT permitted to be worn. You must wear a Rashguard if you choose to not wear the Gi top. This applies to males and females. Any combination of a gi top, gi bottom, grappling apparel, and/or shorts may be worn. Underwear must be worn by all players. For the safety of all players, if a player wears shorts they must be free of pockets, buttons, zippers, external drawstrings, holes, or tears. All shorts MUST have a drawstring. All equipment and apparel is expected to be clean and sanitary.

Competitors wearing the gi in the Gi-Optional divisions may discard their gi TOP at any point during the match if they choose. Hwever, they may not ask for it back or put it back on. They may remove at their own risk because the match will not stop for disrobing.

Players may use any element of clothing or gi, excluding underwear and rashguard, to their advantage. That is to say that your opponent may use their clothing against you or they can use yours against you.

Grappling socks, wrestling/martial arts shoes, grappling stockings/leggings, knee sleeves, and knee pads ARE permitted within the Gi-Optional tournaments.

The Tenth Amendment Rule: Any scenario which does not have a rule to specifically deal with it shall remain in the jurisdiction of the referee and/or event officials to deal with on a case-by-case basis. Rules are subject to change at any time without prior notice.

WEIGHT CLASS & EXPERIENCE
 
 

WEIGHT CLASS & EXPERIENCE

 
 

TABLE OF CONTENTS

1. WEIGHT CLASSES

- Mens

- Ladies

- Teens

2. EXPERIENCE

- Children

- Teens

- Ladies

- Men

- Men's Masters

- Absolute Brackets

 

1. WEIGHT CLASSES

Saturday contestants may weigh-in on Friday Dec 1st from 6:00 pm - 9:00 pm on Saturday Dec 2nd from 8:00 am - 11:00 am

Sunday contestants may weigh-in on Sunday Dec 3rd from 8:00 am - 10:30 am

Weigh-ins are in the Cobb Civic Center located at 548 South Marietta Pkwy SE, Marietta, GA 30060.

 
 

-  MENS

  • 135 lbs and below
  • 145 lbs and below
  • 155 lbs and below
  • 170 lbs and below
  • 185 lbs and below
  • 205 lbs and below
  • 260 lbs and below
  • 260+
 
 

- LADIES

  • 115 lbs and below
  • 130 lbs and below
  • 145 lbs and below
  • 160 lbs and below
  • over 165
 
 

- TEENS

Please remember that teens are the most difficult to bracket because their physical bodies are in such different stages, so we work to bracket with everyone's best interest in mind.

Teens will use the same weight classes as the Adults except with the removal of weight classes over 185 lbs and the addition of:

  • 115 lbs and below
  • 125 lbs and below
  • 135 lbs and below
  • 145 lbs and below
  • 155 lbs and below
  • 170 lbs and below
  • 185 lbs and below

Teens over 185 lbs will be Bracketed into the Adults Division of their experience level.

Teens age 15+ and over 155 lbs may be bracketed in with an appropriate Adult Division.

 
 

- CHILDREN

Ages 7 & 8

  • Tiny – up to 55lbs
  • Light - up to 70lbs
  • Middle – up to 85lbs
  • Heavy – 86lbs +

Ages 9 & 10

  • Tiny – up to 65lbs
  • Light - up to 80lbs
  • Middle – up to 95lbs
  • Heavy – 96lbs +

Ages 11 & 12

  • Tiny – up to 75lbs
  • Light - up to 95lbs
  • Middle – up to 115lbs
  • Heavy – 116lbs +
 
 

2. EXPERIENCE

Each experience level is a guide. We recommend you use your best judgment. If it's close, test yourself and bump up a division; if you get trounced, we'll bump you down to roll again-don't worry. At any rate, please understand that the number of months and years of experience referred to below assumes a competitor if training 2-3 times per week nearly every week of the time referred to. Also note that those with a full season or more of wrestling experience (including youth, high school, and college) do not qualify for Novice brackets.

Experience levels apply to both Gi-only and Gi-optional brackets.

 
 

- CHILDREN

  • Novice (0 - 6 months)
  • Beginner (6 months -1.5 years)
  • Intermediate (1.5 years - 2.5 years)
  • Advanced (2.5+ years)
 
 

- TEENS (13-17)

The teens' division is organized GENERALLY for competitors age 13 to 17, HOWEVER, if a competitor is 11 years of age or older, they may enter a teens bracket WITH PARENTAL & COACHES CONSENT. To obtain a consent form for athletes under 13, please contact us directly.

  • Novice (0 - 6 months)
  • Beginner (6 months -1.5 years)
  • Intermediate (1.5 years - 3 years)
  • Advanced (3 years - 6 years)

    No BJJ Black Belts are allowed in the Advanced Division

  • Expert >(6 years)
 
 

- LADIES (18+)

  • Novice (0 - 6 months)
  • Beginner (6 months -1.5 years)
  • Intermediate (1.5 years - 3 years)
  • Advanced (3 years - 6 years)

    No BJJ Black Belts are allowed in the Advanced Division

  • Expert >(6 years)
 
 

- MEN (18+)

  • Novice (0 - 6 months)
  • Beginner (6 months -1.5 years)
  • Intermediate (1.5 years - 3 years)
  • Advanced (3 years - 6 years)

    No BJJ Black Belts are allowed in the Advanced Division

  • Expert >(6 years)
 
 

- MEN'S MASTERS (37+)

  • Novice (0 - 6 months)
  • Beginner (6 months -1.5 years)
  • Intermediate (1.5 years - 3 years)
  • Advanced (3 years - 6 years)

    No BJJ Black Belts are allowed in the Advanced Division

  • Expert >(6 years)
 
 

- ABSOLUTE BRACKETS

Our absolute brackets utilize all of the same definitions of experience, but at Open Weight

 
WAIVERS